@startuml
sprite $person_running [48x48/16] {
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00000014555555300000000009FFFFF10000000000000000
0000000000000000000000000DFFFFC00000000000000000
0000000000000000000000002FFFFF700000000000000000
0000000000000000000000007FFFFF300000000000000000
000000000000000000000000BFFFFE000000000000000000
000000000000000000000000EFFFF9000000000000000000
000000000000000000000000DFFFF4000000000000000000
0000000000000000000000004FFFB0000000000000000000
000000000000000000000000026500000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_PERSON_RUNNING(_alias) ENTITY(rectangle,black,person_running,_alias,FA6 PERSON_RUNNING)
!define FA6_PERSON_RUNNING(_alias, _label) ENTITY(rectangle,black,person_running,_label, _alias,FA6 PERSON_RUNNING)
!define FA6_PERSON_RUNNING(_alias, _label, _shape) ENTITY(_shape,black,person_running,_label, _alias,FA6 PERSON_RUNNING)
!define FA6_PERSON_RUNNING(_alias, _label, _shape, _color) ENTITY(_shape,_color,person_running,_label, _alias,FA6 PERSON_RUNNING)
skinparam folderBackgroundColor<<FA6 PERSON_RUNNING>> White
@enduml